In Path of Exile official website, GGG showing a broad selection of experimental skill reworks that they're currently trying out. This fifth skill revamp post includes of a varied mix of skills, from an all-new Incinerate to a reworked Vaal Righteous Fire. Many collectors of poe exalted orb may want to know.
GGG have given Incinerate a complete overhaul, replacing projectiles with a repeating damage cone. The old projectile setup of Incinerate couldn't compete with the kind of area of effect players expect from other skills without creating enough projectiles to seriously impact performance. Because of this, they decided to scrap that version and create something much more in-line with what a skill needs to be for both leveling and end-game encounters.
Infernal Blow will keep its existing mechanic, putting a debuff on enemies that causes them to explode when killed. The main target (and any targets hit by your Ancestral Call Support) now get an extra debuff when hit that can stack up to 6 times. The skill also has new debuff effects to show the infernal fires building up inside enemies, a new fiery explosion for when the damage effect is released and an improved corpse explosion.
Freezing Pulse now has a less-extreme damage falloff. Freezing Pulse used to go from full damage at close range to no damage at the edge of the projectile. Now the projectile only drops to half damage at the end of its flight. GGG have also increased the damage to bring it up to the level of Frostbolt and Glacial Cascade.
The skill still falls off in freeze chance, and it's worth using close up, but no longer does very little against the farthest targets hit, making it more reliable without needing to increase its projectile speed as much. The skill also has improved visual effects that much better show the damage area of the skill.
Ground Slam now has a larger area, a wider angle, and improved damage. The skill now deals more damage to closer targets. This should make it more reliable on tougher foes, and reward you for getting up close. The Threshold Jewel now is limited to 2, but with the same combined effect.
They've also changed its effects to modernise its appearance. Vaal Ground Slam will be receiving additional effects and will deal more damage closer to the impact point, but they're still making changes and they're not ready to show it off just yet. The skill will now also be usable with Axes, making it consistent with Sunder and Earthquake.
Vaal Righteous Fire
GGG have made a significant rework to this skill to have it fit a Righteous Fire character and the support gems they'd be most likely to use. The skill now only consumes a portion of Life and Energy Shield, and does damage based on this.
Instead of doing a large damage hit, it now applies a short duration burning effect to enemies in its range based on the life and energy shield lost, modified by the same modifiers that affect Righteous Fire's burning damage.
GGG've given Incinerate a complete overhaul, replacing projectiles with a repeating damage cone. The old projectile setup of Incinerate couldn't compete with the kind of area of effect players expect from other skills without creating enough projectiles to seriously impact performance.