GGG've given Incinerate a complete overhaul, replacing projectiles with a repeating damage cone. The old projectile setup of Incinerate couldn't compete with the kind of area of effect players expect from other skills without creating enough projectiles to seriously impact performance. Because of this, we decided to scrap that version and create something much more in-line with what a skill needs to be for both leveling and end-game encounters.
Infernal Blow will keep its existing mechanic, putting a debuff on enemies that causes them to explode when killed. We want to keep the skill's interaction with the Melee Splash Support, to make large pack of monsters explode as their cascading death explosions spread to those around them.
The main target now get an extra debuff when hit that can stack up to 6 times. When either a target with this debuff dies, the debuff's short duration expires, or 6 stacks are reached, the debuff explodes, dealing a large portion of weapon damage in an area.
Freezing Pulse now has a less-extreme damage falloff. Freezing Pulse used to go from full damage at close range to no damage at the edge of the projectile. Now the projectile only drops to half damage at the end of its flight. We've also increased the damage to bring it up to the level of Frostbolt and Glacial Cascade. The skill still falls off in freeze chance, and it's worth using close up, but no longer does very little against the farthest targets hit, making it more reliable without needing to increase its projectile speed as much.
Ground Slam now has a larger area, a wider angle, and improved damage. The skill has fallen behind significantly in power, with very few adjustments in the past few years. We've tried to bring it closer to the power of other low level attacks like Molten Strike and Cleave by boosting its area.
The skill now deals more damage to closer targets. This should make it more reliable on tougher foes, and reward you for getting up close.
The skill will now also be usable with Axes, making it consistent with Sunder and Earthquake. This is to make it easier to find good weapons while leveling, as previously the skill had a more strict weapon restriction than any other melee skill.
Vaal Righteous Fire
GGG've made a significant rework to this skill to have it fit a Righteous Fire character and the support gems they'd be most likely to use. The skill now only consumes a portion of Life and Energy Shield, and does damage based on this. After the loss of instant leech, this skill became far too dangerous to use in most encounters, so it now consumes a much less risky portion of life and Energy Shield. The in-game currency is available at the professional online gaming house. The interested gamers can buy poe exalted orbs from those professional online gaming houses in the most affordable cost.